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Justin Semke 

3D Asset Modeler/Environment Artist
 

https://www.artstation.com/justinsemke| justinpaulsemke@gmail.com| 503-875-4949

 

SUMMARY: A self-motivated 3D artist, who lives and breathes all things 3D design. ​Experience with the production pipeline; communicating with colleagues; organized and learns quickly when introduced to a new application; brings a positive attitude to the workspace; seeks professional opportunity as a 3D Artist.

 

EDUCATION:  

Bachelor of Fine Arts: Game Art and Design, The Art Institute of Portland, December 2018 

  • Graduated with Honors

  •  

Associate of Arts Oregon Transfer, Portland community college, 2013-2015

 

 

Software: 

 3dsMax, Maya, Unreal Engine, Unity3D, Photoshop, Substance Painter/Designer, ZBrush, Adobe Creative Suite

Skills:  

Low poly modeling, PBR texturing, baking texture maps, High poly modeling, UV unwrapping, Detail oriented

 


EXPERIENCE: 

Print Consultant, Office Depot

February 2019-present

  • Helped customers with creation of business cards and other high-quality prints

  • Handled pressure when under strict deadline

  • Kept Attention to small details, to insure maximum quality of the product

  • Efficiently completed tasks, while under a strict time frame

 

Technology Assistant, The Art Institute of Portland  

May 2017 – Dec 2018 

  • Operated and maintained camera equipment

  • Checked out rental equipment, such as lights to clients 

  • Facilitated training of new co-workers 

  • Kept equipment in working shape 

 

3D Asset Artist/ Texture Artist, The Art Institute of Portland Student VR Production: Team Hat Trick 

July 2017-March 2018

  • Gave and received constructive critique, and applied it to project assignments

  • Translated concept art of Art Director and Production Designer, into working Asset

  • Created appropriate LODs for use in real time visualizations

  • Took assets through the entire art pipeline from initial block out, to final in engine 

 

3D Asset Artist/ Texture Artist, Global Game Jam 2018 

January 25-27, 2018

  • Collaborated effectively with teammates 

  • Closely followed art and design concepts

  • Communicated progress to team leads on a regular basis

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